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LEGO Harry Potter: Years 1-4 Walkthrough

LEGO toys bring us good memories to everyone because he has more and the less I ever played with some of them. In addition to generic toys, the company began taking a series of toys based on movies or comics known and this union a few years ago made the leap to video game LEGO Star Wars. Following the positive reception to this first installment was followed by a second based on The Star Wars, Indiana Jones, Batman and the last and the present one now in Harry Potter. This time always keeps the premise and gives us a game suitable for all audiences, especially for fans of the boy wizard.

Welcome to all who like the sorcerer's apprentice as breaking bricks that perform magic! Prepare to enter the fantastic school of Hogwarts for a guided tour where you will discover all the secrets, mysteries and other secretive magical world of Harry Potter Lego holds. The story mode of Lego Harry Potter has 24 levels spread over four periods. The first year of Lego Harry Potter 6 levels and includes five lessons of magic. Here is the same:

Year One: Let the magic begins

In the Leaky Cauldron, step onto the moving plate with Harry and Hagrid leave you lift to the top. Get back down and then the mechanism to attach to the door and open it. Once outside, use the magic of Hagrid to open a passage in the wall. Go now to the end of Diagon Alley and begin to recover in the cooler and ingredients on the spider , then insert them into the cauldron to explode. You can now enter the Gringotts bank .


Inside, talk to the head after the play, then you take control of Griphook that can open the gates that block the way you. Take control of Hagrid and pull the string to open the last gate. Use Griphook again to open the safe and then build the array with the parts you have paid , you just have to commend the board to move forward. In the vault, go left and pull the string with Hagrid the dragon to disappear, you can now open the door and retrieve the treasure Griphook Harry. Finally, follow the big arrow outside the bank to complete the level.

Year One: Out of the Dungeon

Follow the troll in the corridor, it destroys the wall and trigger traps that will block the passage. Select and use Ron Scabbers to progress through the ducts, send it to the left button to turn off the first jet of poison and to the right to turn off the second. Continue forward to seeing you again blocked. Pull back on the shelf to the left to get him out of bricks, then position them so they can climb onto the ledge and reach a higher position. Go right and jump over the fountain to reach the other side , now use the magic to direct the torch towards the golden armor. Scroll down and build the trident with parts that come falling from the ceiling and then head towards the statue on the right to unlock the track.


Near the statue, build the lamp on the ground to illuminate the old wizard . Then run a spell on the table to transform you into a girl that will give you access to toilets where lies the troll. First boss of the game, the troll is easy to do, let him first destroy the toilet and then send him a piece of ceiling to make him lose a heart, then he throws you expect an object to refer to it by magic . Finally, lift his club and point it at his head to finish the fight.

Year One: Jinxed Broom

Go down the stairs and move the boxes that prevent you from advancing, a little further, use a broom to cross the chasm . On the other side, go right to find a series of tubes incomplete. Repair tubes through the magic and send Scabbers inside, climb the floor to trigger the collapse of several bricks on the left. Arrange the bricks so as to climb onto the ledge then use the right magic to unlock the passage. A little later, Hermione use on the library to open the way. Farther to the right, pull the animated sign to bring down the young wizard awaits you on the floor. Then use the bricks to mount the ladder and then take the bottom.

 


Inside, build first stairs and Hermione use to get new parts . Move the three small platforms for the latches on the wall to continue. Go upstairs, jumping from platform to platform and then shoot the rocket left to open the passage to the end of the level.

Year One: Restricted Room

In the library, first use the invisibility cloak to get rid of red books. Then destroy the plants at the bottom right and move the pot you will find. Now go left and pull the office to retrieve parts, make a book for the statue and then position yourself on the yellow book that has fallen, Ron let you go up and jump to the stack of books to reach the floor. At the top, use the magic on the torch to melt down the wall and click through to the first ingredient that you need to put in the pot. Now step onto the blue book to the right and let Ron lift you to access the next platform. Pull back on the shelf in front of you to access the second ingredient then go up to retrieve the flowers on the edge of the platform.


Place the final ingredient in the cauldron to blow the door. On the other hand, pull the books left to get a green room. Insert it into the mechanism of the grid a little farther to the right. Then place the other pieces on the corresponding slots to open the passage. Behind the gate, grab the key then insert it in the door at the end of the room. Go forward and pull the pile of books which blocks the entrance of the duct. Send Scabbers in the pipes and push the piece that is at the top. Move this piece to the back door to continue. In the catacombs, use the fate of light on plants left and pull the bat to complete the level.

Year One: Frobidden Forest

Start by destroying the hives around you to avoid being attacked, then go right to find a cloud in pieces. Build it to invigorate the tree in front and thus gain access to the floor. Climb with Crocdur, then dig the ground for a new scale. Climb and advance to the right to find a new location search. Jump in the hole and then use the Lumos spell for you on the path through the plants. A little further digging to unearth a first brick and pull the cobwebs to get two. Organize them so they can then reach the right area.


Now down to the pond bottom and dig right in the middle to empty it. Take away the plants and then pull the string with Hagrid to release a platform. Turn around and jump on the bricks that you have previously positioned to reach the floor, then cross the platform that just come up. A little further, pull the boards stuck in spider webs to build a tree. Use magic to move the branches and climb over to reach the end level.

Year One: Face of the enemy

Before the guard dog, pull the table to retrieve a small plastic duck. Run a spell on the duck to make it grow and then move it to the dog to hold it. Repair Harp to numb the watchdog then jump into the trap. At the bottom, destroy the plants with Lumos Solem and then jump right into the hole. Clear the way again with Lumos Solem and pull the big key flying you'll soon see. Head to the back of the room and move the seal on the head of the golden statue to get a broom. Now step onto the broom with Harry and pull the big key to his fall.


You just have to slide the key into the lock to continue. On the chessboard awaits you on the other side, pull the pieces of the game starting with the pins. Then jump on the tower in the lower left to destroy a new white room. Build now the queen with the parts scattered on the game board to put the king in check and win the game. You will now have to face Voldemort in person, wait until you cast a spell greenish then return it to him to stun him. During this time, jump over the flames and hit your enemy in the face for him to lose a life point. Repeat three times to overcome and so complete that first year at Hogwarts.

Year One: Magic Lessons

Lesson 1. First lift the weight to the right to release a first pupil then go left and arrange the bricks to move upstairs. At the top, pull on the table for him to spit parts and then mount them to get a raise. Then lift the weight to release the second student. Finally, mount the proper armor to right (body, head, spear) and lift the weight to release the last student.

Lesson 2. Start by fitting the bricks left to go to the floor, once on top, use the leaves to release a light yellow piece at the back of the room and the armor in the center. Unleash the last piece against the wall then take down the yellow pieces down to help avoid unnecessary comings and goings. Finally, fit the pieces on the star ground to complete this lesson.


Lesson 3. Go to the bottom left corner of the room and use the magic on the wall, use the magic again on the skeleton to obtain a first ingredient. Head to the center of the room and repair the pipes, you can now send Scabbers in the tube to bring down a second ingredient. Use magic on the snake wrapped around the central pillar to get the third and final ingredient. Mix together, drink the potion and then pull the string to complete the lesson.

Lesson 4. Start by destroying all the plants around you are to clear the view. Then go to the bottom right corner of the room to destroy the irrigation system, replace it to get new parts.Go left and use the magic on the carriage to release a new element, then use the magic shovel to retrieve a few pieces. Now pull on the four plants in the center of the room to free the remaining elements and then assemble them into a truck. You just have to shoot the missile to blow the gate that prevents you from achieving Ron. You can now release him and thus end the lesson.

Lesson 5. Get on a broom with Harry and then pull the gargoyle on the left, then align the right gargoyle that comes to fetch the object. Finally, pull the three flowers of the plant at the right end to complete the lesson.

Second Year: Floo Powder

Enter the house of Ron and then use WL on the plates to move them to the table. A little later, enter the tap on the ground and place it on the proper location of the basin. Head over now to the living room and greet the table for the Floo powder.In the shop, use the little vial above the aquarium to remove a small brush, then use it to thoroughly clean the mirror. Take control of Hagrid and then pull the string you see in the mirror to obtain evidence to reconstruct.


Make the sword with the parts you just got and send it to the small table on top of the enclosure, the magician's table when you reference a green key that you used to leave the store. Once outside, shoot the boxes for small parts. The plays will allow you to build a chain that you have to shoot with Hagrid to open the passage. Finally, proceed through the level by taking care of the giant spider and then pull the string at the end of the street to finish the level.

Second Year: The Dobby plan

Start by opening the hatch on the ground to access the lower level, bottom, pull the boot to pull out a bat and then again to destroy the left wall and retrieve elements. These parts will allow you to build a support jumping to reach the following level. A little further away made Dobby and then pull the string with Hagrid to bring down a bridge . On the other hand, once again attacking the elf to make it disappear. Remove the little goblins blocking the door in front and then made away with Lumos Solem plants to obtain items with which you will build stairs. Later, you'll meet again soon disappear Dobby that you leave the field open to the next level. At the top, move the counterweight to his home to open the gate.


Inside, use the scale on the left to reach Dobby and pull the cage to get the big brick color. You just have to mount them to continue your progression . Before the cabinets, pull the middle to release Dobby and take away another point of life. Lower down, remove the elves to unlock the bridge , on the other side, you will find Dobby in a barrel. In the infirmary, lift the bed on the left Draco then build the armor stuck underneath to open the back door . Move next to the bed opposite and make a skeleton dancing to get a first ingredient. You will find the second ingredient in the back room, you can retrieve using the broom on cobweb twice . Finally, use the nurse to retrieve the mandrake then destroy the glass cage in the left corner of the first room to get the final ingredient.

Second Year: Crabbe and Goyle

Start by retrieving the hair of two students of Slytherin, then climb on the toilet seat right before opening valves using magic . Jump from platform to platform to blow up the toilets locked. Move the small room from the toilet to the tank-shaped flower , then use magic on the material obtained deodorizing toilet and get a second ingredient. Now, use magic on the broom to the left to drop a crank shelving . Pick her up and go fix it on the machine located a little further to get the last piece of the development of Polyjuice. You are now at the entrance of the Slytherin dormitory, so start by doing away plants in the alcove to the right for a chest .


This chest contains a flute that will attract four snakes, each outgoing head of one of four gates located on the ground. Wait a snake show and pull in his mouth to get parts, repeat step 4 times to recover all of the elements. With these parts, you will build an armor that will cut the water supply allowing you to enter the dormitories. In the dorms, go into the room to the right and open the glass case to make out a fish . Then move the fish in the aquarium to float the skull, you just have to leave the skull in question to complete the level.

Second Year: The diary of Tom Riddle

You must first get rid of Moaning Myrtle, wait until you send an item to be sent directly to the bathroom door. Once all the doors open, you can pull Mimi and him to lose a life point. Now you're in the memories of Tom Riddle, start by using the magic on the shelf to the left to get an ingredient that you can put in a cauldron a bit further. Then jump on the three mechanisms in response to move the bridge and then climb rapidly to the floor. At the top, jump on the right mechanism to block gateways. To the left you will find the second ingredient and in an alcove on the right, the third. Put the ingredients in the pot and use the light on the fate of plants in the center of the room.


Now that you have ear-flap, you can manipulate the mandrake waiting quietly a little farther. Use it to blow up the glass that blocks access to the chain and then drink the potion of strength to operate the mechanism . You can now use items that you just get it for you create a path between the two platforms that you overlook. A little further on the right, defeat the imps then assemble the pieces you create another passage. Go take some potion and then go back to pull the string at the end of the room to reach the second section of the level. Advance through the level then jump on the mechanism to unlock the stairs to the passage , on the other hand, pull the table for a few coins with which you can make a new button .

A little further, let your equip stood before the library can activate the mechanism for passing on the other side. Change your character and then activate the second button to raise your two little men. Pass the gate and then detach the tapestry on the wall to make them a jump . Reach the platform height then use Lumos Solem on plants to make them let go. Recover platforms down below and attach them to the wall to reach the floor. You just have to open the door with the magic to complete this level.

Second Year: Follow the spiders

Use magic on the strange object buried in the ground to display a frame , then you use the machine to reach the higher area. Once up, make a cloud with the pieces scattered on the floor and direct it toward the tree on the left to create a scale. Now that you have joined your party, take control and make it Crocdur dig under the tree to open a passage. Proceed to the end of the pier and free brushes from the embrace of plants. Get on a broom with Harry and cross the river, on the other side, build a ramp to allow your companions to cross. Eliminate bees then draw near to the right scale for fly away .


Then go to the left to climb to the next level with the scale just appear. Continue your travels to the right and destroy the goblins hanging from the tree, you just have to dig a hole with Crocdur to reach the Boss of this level. To overcome Aragog, you first need to stun him in a gray spider pulling, this-done, lift it and let it whirl with the new pressure on the attack button, finally, release the button to send directly Aragog. In the second part of this battle, you simply need to escape the giant spider. Go ahead and honk right to eject the spiders that attack you from the roof while avoiding Aragog you catch up.

Second Year: Basil

Go to the left end of the room and then pull the orange table to allow access to the ducts. Then use the magic to move the pipe above the toilet. Now send Scabbers in the tube to push the first button that will release some parts. Run a spell on plants just appear to open the door and then move the piece of pipe to its location. A new plant makes its appearance, log out and then repair the pipes to allow Scabbers reach the second button. A frog ran away in a closet on the left, shake the closet to get her out, she is a few things to go. The machine is achieved, go to the toilet to remove new parts.


In the caves, go left and use the magic to send a suction cup on the octopus. You can get new parts you can assemble into an elevator, scroll down and leave one of your companions you go. Proceed now to the extreme right to build a skeleton fisherman. Reach the other side by using the water jet sent by the octopus and then fabricate a bridge with the parts you will find. Cross the bridge and bend the statue made of snake, enter his mouth to reach the Boss level. Basil must be shot in several steps, watch the video to know what to do.

Second Year: Magic Lesson

Lesson 6. Take ear-flap in the cabinet bottom and start recovering Mandragora scattered in the room . Put them in their pots to complete the lesson.

Lesson 7. Check the goblins and then aim to immobilize them again to destroy them permanently. Remove all the elves to finish the lesson.

Lesson 8. Enter the test area and then turn your attacker small animal with the B button. Turn two enemies with your two characters to complete the lesson.


Lesson 9. At first, you must use the fate of four models on disarmament with Harry and Ron . You will then confront Draco in a duel of magic . Avoid his attacks and bomb it with the fate Expelliarmus to complete the lesson.

Lesson 10. Start by reversing the box in the upper left corner of the room to wake up a snake, that you will get a first ingredient. On a table in the bottom right corner of the room, shoot the 3 bottles of color to get the second ingredient. Finally, move the movable wall on the left and remove the elf behind to get the final ingredient. Drink Polyjuice and take on the character that you unblock. You just have to salute the table to complete the lesson.

Third Year: News of Azkaban

In the room, jump on the bed to avoid the book and use the magic on the table. One of the sorcerers then moves to a second table to the right, pull to distract the book. After being spat out by the cabinet, the book is stunned, use the opportunity to jump on him. Back on the bed and use the magic again on the table. This time, the picture above the fireplace that will give you coins. Move the planks of wood to the fireplace and then use the bellows to fan the flames, the book is once again your thank you. Use the magic one last time on the table to bring down the chandelier in the room and be done with the book Demonic.

At the station, start by pulling the bird's cage to get a flower pot. Move the pot to the fire of the locomotive to lead the way. Go now to the end of the dock and move the speaker to the tower to wake up all the passengers.Now pull the two suitcases around for an ingredient and parts to assemble. Build a platform and drop it a little farther to the left to reach the top of the train. You can now bypass the barrier and enter the left side of the wharf. Start building the vessel with debris on the ground and then drop it the first ingredient. Replace then the train to retrieve a second ingredient. Take home the left and destroy the bags placed on the ground to get the last ingredient and parts.


Remove the ingredient in the pot and then manufacture the mechanism for opening doors, drink the potion of strength and pull the string to enter the train. On the train, hand out lollipops to the passengers to get the key that will allow you to open the last compartment where you will meet Professor Lupin. At dusk, then head out of the compartment to the left, eliminate the Dementor then use magic on the ice pick to kill in the hallway. You can now build a cart that you must stack the luggage. Pull the truck destroying the door of the car and go into the next area.

On the other hand, move the bags to open access to ducts and then send Scabbers in the tube to get a key. Insert it into the lock at the end of the car to get a pick with which you can destroy the ice blocking the door. In the last car, use Hermione to the library to get parts and then manufacture a curtain to allow the teacher to pass. A little further, use the pickaxe to break the ice and move the curtain to the window. You just have to eliminate the three Dementors to finish the level.

Third Year: Pre-to-fat

Come on in caves and fend off the plants , the ravine, remove the pixie to release a platform and move it to the right media for you to spend. The second platform is on the other side, use magic to move the remote. Once the center, move the platform left to right to reach the drawbridge. Move the weight to its medium height to open the bridge. Then use the torches to scare the plants and get two platforms. A little further, use one of the Weasley brothers to get rid of the Boggart and pull the cord to open the curtain . You must move the objects to the locations corresponding to the flower drawing noses, eyes to the table and the cake into the mouth.


In the store, drop the pink package on the scale to reach the outside. Once outside, move closer to the giant snowman at the end of the road and use the torch to melt the snow mound on the right. Then use the boards and the torch to melt the fat man. You must now face Draco, wait until he throws you a ball of snow (not a pebble) and return it to him. When Draco will manufacture a car, wait until it takes to return the ball to the barrel, then wait he was attempting a shot again to return the ball to the face of Draco. Back on the street, move the brush on the ground towards the big snowball that blocks the entrance of the hostel and then pull the trees in the center to obtain a second brush. Now move the cage to the purple luge for the third and final brush . Climb it and move you to the snowball and then hook it to unblock the path, then enter the building to finish the level.

Third Year: Mischief done

In the first room, use the flashlight to the ceiling on the plant for a key, then shoot the wardrobe right to build an armor with a chest. Destroy the armor to retrieve the key and then drag it to the lock, then use the magic with your partner to open the door. On the other side, destroy the boggart with Ron and then pull the cabinet so you can build a pot. Pull on the tapestry at the bottom left to get a first ingredient and then remove the sprite yours a hammer on the right. Pull the chest in front and then move the hammer to the carnivorous plant for the second ingredient.


At the center of the room, stack the bricks green, red and blue to open the trapdoor. Use magic on the skeleton to get the last ingredient and then drink the potion to be able to pull the string. Move the rock to support his left to open the front door. Outside, release the cauldron and dig with the shovel to get a first ingredient. Destroy Boggart on the left then use Harry to get building elements. Build a platform so that you will achieve the second ingredient. Destroy the fountain on the right for a mechanism to build, enable it to go upstairs by using the newly grown plants. At the top, enter the building through the third component to retrieve the final ingredient, go down to finish the potion to drink then make your two characters to make them invisible. Go back and activate mechanisms with your partner to continue. Inside, go down the hall to manufacture a fiddle with the parts you find in the trunk, that you will get the key that opens the door towards the end of the level.

Third Year: The shrieking shack

First, you need to get rid of Willow Bruiser to move forward. Wait until he puts his central branch on the ground and jump on it, once in the air, aim for his three small antennas for him to lose a life point. After the battle, jump into the hole to continue. In the caves, get rid of plants and advance , jump down below and pull twice the root hanging from the ceiling to release a seed . Then pull on the plant to grow the seed. At the top, jump on the spider webs to achieve a mechanism on the left, move it to free a portion of the output. Go under the cover to the right to find a second mechanism, then reassemble . Pull the seeds hanging from the ceiling then move them to the water jets to clog, you can now mount using the great fountain on the right. At the top, move the latter mechanism on the left to fully unlock the exit.


In the house with Cyrius and Lupin, pull on objects that vibrate to escape from his hiding Petitgro. When you have all the parts, build a mousetrap to trap. In the forest, do away the plants on the ground and then manufacture a large gray ball. Shoot the ball for him to spit large brick color that you stack to climb. At the top, go right and pull the skeleton in the web for free, repair it for an ingredient. Next, pull the plants around to find the second ingredient, you simply pull on the skeleton of the giant creature to get the final ingredient. Use the cat to free Hermione's cauldron, drink the potion and then pull the string to the left to make platforms appear. Use the cat to the specified location to get a scale. Climb the ladder on the right and then manufacture a red mushroom to reach the end level.

Third Year: The Dementor's kiss

Hagrid in the garden, pull on the carnivorous plant in the bottom right to make her move, then equip your ear-flap and then install the mandrake in the pot. Pull back on the carnivorous plant to make them appear under the barrel to the left. Add the fish to Buck for him destroy some of the things that hold it. With debris, make a grill and pull the meat to heat. Add meat to Buck and use the ax you find on the ground to release the animal. In the forest, go right into the crack and make a cloud with gray plates laid on the ground . The cloud will fill the crack and water will help you reach the upper zone. At the top, go left and release the turntable from the embrace of plants.


Go near the small pond near the hook and attach to the tree, then shoot the hook to retrieve a chest. Open the trunk, grab the disk and then go put it in the turntable. In the next area, turn left and make a deck with flowers scattered on the floor, then you can go upstairs and release the big gray ball. A bunch of the Dementors will then attack you, eliminate them all to finish the level.

Third Year: The Black Tower

Proceed on the walls and use the pickaxe to break the ice blocking your passage then do away plants . Go forward into the fountain and use the magic on the lamp to melt the ice , then you can move the barrel of water to the seeds on the right. Pull the flowers just grow and use them to move upstairs. At the top, pull on the chest to get parts and then build a statue, then shoot the torches to unlock the door. Inside, move the platform to the right toward the left bracket then use the torch to release another platform . Then use the magic to build bridges and to unlock the back door.


Back outside, go right and use magic to unlock the pot, turn left and then pull the flower pot to display a carnivorous plant. Destroy this plant for a first ingredient. A little further on, shake the keg to get a hatchet and then use it to cut a branch of the tree and get a second ingredient. Now go left and get to scale down, move the purple gargoyle to its location to destroy the window . Hermione then use the library to get the final ingredient . Come up, drink the potion then pull the chain to lower the bridge you will reach the Boss level. You must face a bunch of angry Dementors, start by reversing the two barrels located in front of you then wait for the Dementor's trying to suck you back. Upon receiving an item you have deposited in the soil, pull him over for him to lose a life point.

Third Year: Magic Lessons

Lesson 11. Come to the zone of action of the monster and then use the spell ridiculus to eliminate it. Repeat three times per character to complete the lesson.

Lesson 12. Go right and destroy the pile of cups that blocks the library, then use Hermione to get items to help you make the first cup. Head to the back of the room and pull the pile of dishes, you can now access the cabinet that contains what make a second cup. Finally, grab the cup already mounted in the center of the room to finish the lesson.

Lesson 13. Go towards the tree at the bottom of the box and pull the plants that surround it, dig with Hermione's cat then do away plants to obtain a first piece of meat. Remove the meat near Buck then go right at the end of the crevasse right to find another piece. Back in the crack and move the large ball of earth to clear an area of search (Image 8-9). Dig with the cat can climb the ladder up, use the magic on the lily pads to make them grow. You can then access the third and last piece of meat

Lesson 14. Start by releasing the coffers of goblins or plants that hold them, then you can begin removing the Dementors that are inside with a lot of Patronus. To find the latest Dementor, open the cupboard right and then build the projector is located inside. You just have to pull the projection to get the last box.

Fourth Year: The Quidditch World Cup

From the point of departure, go to the top of the box to find Ron in a table. Eliminate the Death Eater who harasses and lift the table for the release. Turn around and go right to find George grappling with rockets. Shoot the flying objects for the release. Continue to the right to fall this time Arthur, then use magic to send a helping stove Death Eater who abuses the father of Ron . Now that you're safe, pull the grill above you to get a first ingredient, you will find a mate on the spiderweb on the right. Get the last ingredient on the plants a little lower and then drink the potion to become invisible. Go left and remove the book that is blocking your path . Push the cart with the magic and then shake the tent to save the last of the Weasleys.


In the next section, sauté the banner above you to make a trampoline. On the other hand, pull the tank to extinguish the flames and then use magic on the body a little higher. Use the barrel you just got to put out the flames before you. Get the wheel on the ground and place it on the truck right to clear the way . After the truck, pull the chest to get an ax and use it to unlock the upper zone. Proceed then to the barrel a little higher and make it out a skeleton for an ingredient. Place the ingredients in the pot a bit lower and then remove the pixie close for a tap . Place the valve on the tank then pump it to extinguish the fire and collect the second ingredient, finally, get the third ingredient on the plant near the chest. Pull the string right to reach the Boss of this level. You'll face a bunch of Death Eater, wait until the witches appear and then shoot them to make them disappear. In the second part of the battle, you will also remove snakes on the ground.

Fourth Year: Dragons

Move to the right and get the purple egg in the nest, then lay it on stand violet . Drop the egg into the tube to get him out at the other end . Spread the dragon and remove the imps before the drawbridge. Build a string with salvaged parts and then pull it with Hagrid to lower the bridge. After the bridge, go away and the plants manufacture a red mushroom with parts obtained. Jump on the mushroom to reach the floor and construct a mechanism, then pull the string with Hagrid to unlock the track. Immediately after the bridge, the balafon unfolding on the ground and then use the stick to play the notes that the dragon will impose. Spread the green dragon and jump from platform to platform while avoiding flare-ups. Once near the pond, get the tray on the floor and push it in water, then pour the contents on the flames to extinguish Fire. Build a bridge to pieces on the floor to continue.


On the floor, move the purple ring through the magic and put it behind the clips to destroy the dragon. A little further, organize colored bricks in order to be able to cross the chasm. Advance through the level and then pull the two chains against the wall with your partner to open the way to the end of the level.In the next section, dig the soil with Crocdur then pull the string in the lower gallery. Replace then with Harry and put on the cloak of invisibility to enter the dragon, then do away plants to clear the way to your companion. Move the gray blocks to enable Hagrid to go then let him operate the mechanism of the tree to reach the other side. Finally, dig with Crocdur in the gallery and let Hagrid pull the string, you simply pull the clip chain to finish the level.

Fourth Year: The first task

From the beginning of the level, go right and use the boulders as cover . At the end of the road, make a dog with the parts you find on the ground to open the way. A little farther away plants made for a first ingredient and reassemble the skeleton to the right for a second . The third ingredient you need is found near the body of a snake. Get the block on the ground and place it in the crater filled with purple parts, the crater turns into a geyser and you get the information needed to build the pot. Drink the potion then use the geyser to reach the string, pull it to scare away the dragon.


Climb the ledge and move the big block to its stand in the background to pass . Avoid the flames of the dragon and go to the last platform to reach a water tank, then use magic to extinguish the fire . Continue forward and release the colored bricks , arrange them in order to reach the top floor. On the walls of Hogwarts (Picture 12), run to avoid the dragon to the end of the level.

Fourth Year: The secret of egg

Start by returning the barrel to the front to get some parts , with them, make a bezel to the toilet and move towards the bottom. Get close and use the magic duo Mimi to get a green shell. On the left, pull in the free lockers for a small yellow umbrella , send it to the sorcerer in the table to get another shell . Still in the same area, pull up sinks to overflow the tank and get the fourth object. Insert the green shells in the corresponding slots to open the way to the end of the level. At the bottom, use a broom to clean the window of the Siren , it is found then deprived of its water and send you the Lego pieces and small scorpions. Remove scorpions then build a train with pieces. Retrieve cloud then train and then move it to the siren for a valve . Move the valve to the water supply and then activate it to complete the level.

Fourth Year: Black Lake

Go to the right and go through the duct , you reappear on the other side. Move back to the right and unlock access to the second duct. Leave Cedric pass into the tube and go to the great black arch on the right, a giant octopus, so you just block the passage. Use the magic with Cedric to scare the animal. A little further, get the fish pieces and combine them to open the way to the next section . On the other hand, your character borrowed two different paths, start by pulling the plants at the lower level to open the passage in the gallery above. A little farther, move the giant crab on the carrier to unlock the purple path in the upper gallery.


Select your character located in the upper gallery and pull the eye of the giant squid to unlock the way down . Then use lots of light to reach other tunnels . Move up in the gallery of the plant and destroy red you will find at the end , grab the pearls it contains and then descend into the lower gallery to drop the pearl in an oyster. Exit the tunnel and walk, you arrive in the final section of the level. Start by moving the anchors at the ends left and right of the box , and open access to the central duct. Go into the canal and then move the purple sphere to the free part of the scale , then use magic on the ground anchor . You just have to pull clips from three channels to complete the level.

Fourth Year: The return of Voldemort

In the labyrinth, destroy plants around the base of the center of the room to retrieve pieces of armor. Fix the statue then take the passages in the order it will tell you to go into the next area. Repeat the following two pieces to go after the maze. In the next section, walk straight ahead, avoiding you to grow by movable walls and then retrieve a panel from the hands of a goblin located a little further. Put then the panel on the bracket at left to open the door. On the other hand, go to the right of the Sphinx and use the magic on the book floor. You collect coins that will allow you to go over obstacles . Arrived on the other side of the bushes, destroy the plants to continue.


Continue to the right and then move the big fly to the spider, repeat to the left to return to the Sphinx. There, repair the fly and then move to the Sphinx to open the passage to the Boss Level. Here you are face Voldemort for the confrontation of the game easier Eliminate Death Eater around then you may just want to quickly press the attack button when you face Voldemort to kill him.

Fourth Year: Magic Lessons

Lesson 15. Use magic on the movable wall in the lower left corner of the room and move the items that you find behind. Then mix the different fluids for the three colors shown in the book , this will help you get the first ingredient. Move the books in the center of the room to open access to the tube and send chat Hermione inside to release the bird from its cage. The canary is then arise near the aquarium, pull him over to turn it into meat and then give the meat to piranhas to get the second ingredient. Get the platform in the trunk to the right and then drop it on the machine left the room. Jump on the platforms with a companion for the third and final ingredient.

Lesson 16. Just make sure you pull the metal block that paralyze the students to complete the lesson

Cheat Codes:

Golden bricks Codes:

 

  • A golden brick : QE4VC7
  • Gold Brick 2 : FY8H97
  • Gold Brick 3 : 3MQT4P
  • Gold Brick 4 : PQPM7Z
  • Gold Brick 5 : ZY2CPA
  • Gold Brick 6 : 3GMTP6
  • Gold Brick 7 : XY6VYZ
  • Gold Brick 8 : TUNC4W
  • Golden Brick 9 : EJ42Q6
  • 10 Gold Bricks : GFJCV9
  • 11 Gold Bricks : DZCY6G

Power Codes:
  • Accio : VE9VV7
  • Anteoculatia : QFB6NR
  • Calvorio : 6DNR6L
  • Colovaria : 9GJ442
  • Engorgio Skullus : CD4JLX
  • Entomorphis : MYN3NB
  • Flipendo : ND2L7W
  • Glacius : ERA9DR
  • Herbiors : H8FTHL
  • Incarcerous : YEB9Q9
  • Locomotor Mortis : 2M2XJ6
  • Multicorfors : JK6QRM
  • Redactum Skullus : UW8LRH
  • Rictusempra : 2UCA3M
  • Slugulus Eructo : U6EE8X
  • Stupefix : UWDJ4Y
  • Tarentallegra : KWWQ44
  • Maleficio tripped : YZNRF6

All Bronze Trophies:
  • Evil Sorcerers : Buy all versions of Voldemort (Quirrell / Tom Riddle / Voldemort) (1 Player Only)
  • Quidditch Team : Buy the Gryffindor Quidditch team full of Book 1 (1 Player Only)
  • Good dog : 20 conquer enemies with Crockdur
  • Chauffard : Reverses 10 characters from an object overlapping
  • In time : Use the Time-Turner
  • The Trouble Muggles : 10 conquer enemies using a character Muggle
  • Keep cool : Freeze 20 characters with the hex Freeze-Flame
  • Multiplier : Harvest 10 million pieces in one level (only 1 player)
  • Go, broom! : Finished level Quidditch within 5 minutes
  • Reversing roles : Conquer Harry (being Voldemort) in the Graveyard
  • Lumos Solem : Destroy 50 plants Devil's Snare
  • At Contresens : Conquer the mountain troll using Quirrell
  • Dilemma Quirrell : Quirrell conquer with Voldemort in the battle against Quirrell
  • Silence! : Lowers the sound and music to 0 in the options menu when in the Library
  • The Wonderful Weasley : Buy the entire Weasley family (Only 1 player)
  • Snape is in the form : Hide yourself in a barrel using Rogue
  • Arachnophobia? : 20 conquer spiders with Ron
  • Animagus : Unlock all Animagus (Only 1 player)
  • Wow! : Frighten 20 students with a ghost
  • Trophy spectral : Harvest 500 pieces spectral

All Silver Trophies:
  • Rescue students : Relief assistance to all students at risk (1 Player Only)
  • Magnet coin : Reach True Sorcerer in each level (1 Player Only)
  • Power-up! : Find all the red bricks (1 Player Only)
  • Junior : Complete all story levels in Year 1
  • Senior : Complete all story levels in Year 2
  • Prefect : Complete all story levels in Year 3
  • Student President : Complete all story levels in Year 4
  • Collector emblems : Find all Emblems House in Year 1 (1 Player Only)
  • Fanatic emblems : Find all Emblems House Year 2 (1 Player Only)
  • Super collector : Find all Emblems House Year 3 (1 Player Only)
  • The Ultimate Collector : Find all Emblems house Year 4 (1 Player Only)
  • Brick by brick : Complete all levels LEGO Builder Tutorials (1 Player Only)

All Gold Trophies:
  • Teacher's pet : Complete all lessons in Story Mode (1 Player Only)
  • History Completed! : Finish the story levels in four years
  • You're the best : Complete the game 100% (1 Player Only)
  • Level bonus is yours : Find all the gold bricks (1 Player Only)

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