Games
Monkey Island 2: LeChuck's Revenge - Special Edition Walkthrough
Ready for the greatest adventure of all time in the company of great
Guybrush Threepwood, Wolf of the Seven Seas, master of mucosal and
slayer pirate ghost. After reading the review of Monkey Island 2 Special Edition,
many of us started playing the game and if anyone is stuck at some
stage in the game than here is the complete walkthrough that will help
you to enjoy the game without any problem.
At the time Guybrush is chatting with Bart and Fink, you discover that
he is on a mission to find the legendary treasure of Big Whoop and that
he is demanding to charter a vessel to get off Scabb Island. After the
conversation, part I begins. In the game, you can press either F5 or F1
on your keyboard in order to bring up the game menu, where you can save,
load or exit then game. Now, just checkout the walkthrough:
Part 1: The Largo Embargo.
The Voodoo Doll:
Guybrush Threepwood is back and in a story to tell. After your little
chat with your fellow pirates, you return immediately to Woodtick. Cross
the bridge to get to know the good old Largo Lagrange. You are now
ruined, like the good old days, first retrieve the shovel on the right
panel and then made a quick tour of the city. Go visit Wally in the
second house and talk to the cartographer, after the conversation,
stealing his precious monocle when he puts on the table, hurry up
because he never let go a few seconds. Before going out, take a sheet of
paper on the bottom right corner.
Outside, look for the sign offering the work to the Bloody Lip before
entering the vessel. Inside, talk to the bartender and ask him
information about Largo, it does not take long to show the tip of his
nose and his slime. After the departure of the gross green pants, use
the sheet of paper on the spit to get it then remove it again. Outside,
go into the kitchen of the tavern by the left window and then steal the
knife on the table. Bring out the window and go to visit the three
hijackers asleep on the edge of a boat. After talking a bit with these
old friends, get the seal dangling left. One will ban hackers to
retrieve it, simply ask him if the seal belongs to end the debate.
Now take the direction of the hostel on the left and use the knife on the rope to get rid of the manager. Recover chips cheese in the bowl of the alligator and enter the room to retrieve his Largo hairpiece. You can now leave Woodtick and head towards the beach where you started your adventure. There, grab the stick on the ground and then walk away. Take the direction of the swamp and use the coffin to visit your old friend Specialist Voodoo. This will give you the list of items needed to make a doll of Largo Lagrange. Before leaving, using the coffin, remember to get a piece of string on the table at left. Paddle to the mainland and then fill the bucket with the mud of the swamp before taking the direction of the cemetery.
At destination, go up the gravestones on the hill and then inspect the graves. Use the shovel on the grave of Largo Marco Lagrange to get a piece of bone. Go back to the direction of Woodtick. In town, go back to Largo's room and close the door, you can now remove the seal full of mud above in anticipation of the arrival of Largo. It does not take long to be shown and the seal is coming straight, follow it to the laundry to attend his dispute with Mad Marty . You just have to go back again to his room to find a laundry ticket behind the door. Get the ticket and give it to Marty to get underwear Largo.
Take the opportunity to capture the rat three pirates to do this, first open the box on the floor and drag it a small stick. Then attach the string to the stick and drop shavings of cheese in the box. Wait until the rats began to eat the cheese and then pull the rope to capture it, open the box and take the rat before leaving. Now enter the kitchen by the window and then drop the rat in the vichyssoise , bring out to go see the bartender. Ask him to serve you soup of the day to trigger a chain reaction that you will become the new cook. In addition to maintaining all the ingredients needed to manufacture the doll, you have a nice little windfall in pieces of eight.
Exit through the kitchen window and see the witch Mojo back in the marshes, give him all the ingredients to get the doll of Largo. Find the brute in his room and use the needles on the doll to get rid once and for all of this turbulent. You can now direct you to the peninsula in order to charter a ship . Add Wally's monocle to Captain Dread and then pay him 20 pieces of eight, he asks to complete the first part of the adventure
Part 2: Four Map Pieces.
The second part of the adventure of Monkey Island 2 takes place on the islands of Scabb, Booty and Phatt.
First song (Captain Marley):
You now have a boat that can take you anywhere you want on the map of the islands, but before you select your first destination, grab the bag of seeds for birds on the deck. Talk to Captain Dread then to go to Phatt Island. The island is not very welcoming and when you arrive, you will be arrested by the guard of the Governor. After a little discussion with the enormous Phatt, you are thrown in jail. To get out of this mess, start by returning the mattress of your cell to find a small piece of wood, then use this stick on your "buddy" prisoner for a piece of bone. Then give the dog bone to get the key to freedom. Open the cell door with the key then grab the two envelopes placed on the cabinet before leaving. One of them contains your business, the other, a small organ and a banana.
Back outdoors, get into the first lane to the right to attend the victory of an odd punter . When it goes, follow it to the second lane a little further to see a strange scene. Once the way is clear, knock on the door and ask the next winning number. To decode the password, it's easy, just answer the number that corresponds to the number of fingers that the man has shown in the first place (if such a sign is equal to 5, with two fingers, the sign shall be equal 2). You can now return to the first lane to place a bet on the winning number, choose the invitation to celebrate the governor as a prize then remove it again from the alley.
Enter the library and open the small lighthouse on the left to find a lens, grab it then go talk with the librarian. Tell him you want to get a library card and start giving out personal information to obtain a temporary card. Then open the drawer containing the cards and select one at random to borrow a book. Bring out the library and now head towards the mansion of the governor. Inside, the guard made from him saying that the kitchen is on fire or a monkey with three heads behind him. Climb the stairs and use the recovered book to the library to steal that which is on the belly of the Governor. This book will prove indispensable for the continuation of the adventure.
You can now use your boat and go to Booty Island, out there, get into the costume shop and give your invitation to the head for a beautiful pink dress. Then head to the Governor Marley's mansion to fall on the guard. Show your invitation and your costume in custody to be allowed to pass and reach the mansion. Now go behind the governor's house and shake the garbage to the kitchen to bring out the cook. It starts chasing you, go around the house for the plant and thus enter the kitchen without her knowledge. Inside, grab a fish then remove it again. Return to the mansion and enter to enjoy the party, grab the piece of card above the fireplace on the left before going out). Unfortunately, the dog you unmasks the Governor and the gardener takes you from your ex-girlfriend . After the dispute, Elaine launches map out the window and you eject from his room, do not go so far as the manor, but rather in the back room to retrieve the oar on the wall.
Get out of the mansion for the helplessly off the map towards the cliff at the other end of the island. Take the direction of the woods to get dressed a little more decently and then immediately return to the mansion in order to "collect" the dog. Then return to your ship and go immediately on Phatt Island, there, do you approach the fisherman sitting on the dock to the right. Talk a bit with him and accept his challenge, then give him the fish recovered earlier in kitchens to earn his fishing rod. You can now return to the island of Booty, then head toward the cliff and use the fishing rod to move up the map. Unfortunately, a seagull steals your card and take refuge on the top row of the big tree north of the island. Continue this treacherous animal and insert rows in the hole on the tree, then mount the two planks of wood for ... fall miserably and feel faint. You watch a scene so strange mingling missing relatives, skeletons, ghost and pirate dance.
When you wake up, recover the remains of the train on the floor and head towards the island of Scabb. At the destination, visit the carpenter and give him the oar that strengthens it. You can now go back to the big tree on the island for Booty will get the piece of card. At the foot of the tree, put the train in the hole, then climb over, once on the train, pick up the first board and insert it into the next hole and so on. Once on top, get the telescope in the small observatory at the top left and enter the large hut. You come across a huge pile of cards of all kinds, the only solution to recover the piece of card you are looking for is to run the dog Guybrush in the heap.
Second song (Rapp Scallion):
Now that you have recovered the first piece of card, you will have to address the second. Back on Booty Island and enter the store to buy the old saw well polished. Dig out and take the boat towards the island of Scabb. There, use the saw on the pirate's wooden leg and then quietly Soar. The hacker again amputated, yelling for death and appealed to the local carpenter's workshop, so that leaves unattended. Take the opportunity to steal the hammer and nails on the wall. With your new gear, go back to Booty Island and enter the store, Stan. Talk with him by selecting all possible choices of dialogue and then tell him that you leave, you will need a handkerchief for the rest of the adventure. Back in the store immediately and ask for Stan to get into the coffin, so enjoy it to nail the lid and get rid of the quack.
You are now free to quietly retrieve the key to the crypt at the back of the room. Dig out and take the boat to the library Phatt Island, out there, take the book "The Joy of Hex" to the letter R. Then go to the island of Scabb and go to the cemetery to open a crypt with the key to Stan. If not already done so, it's time to flip through the book you pick up on the governor Phatt, "Quotes from famous pirate. Inspect and open the coffins bearing the inscription "Arrrrrrrrg" to find the ashes of Rapp Scallion. Pick up a handful of human remains from the cemetery then remove it again towards the marshes. Once at the witch, look at the jars at the entrance to find the "Ashes of Life", then try to take that jar to initiate dialogue with Mama.
It shows you have forgotten the recipe for gunpowder, never mind, the book "The Joy of Hex" tier will handle this little inconvenience. The powder of life in your possession, return to the cemetery and use the ashes of Rapp Scallion's coffin to see it go back to "life". Talk a bit with the cook and tell him or her death before agreeing to go and check the gas in its restaurant. Exit the cemetery and return to the beach to find the shack in question, use the key to open the door and enter. Inside, turn off the gas using the button, you just have to resurrect Rapp one last time to obtain the second fragment map.
Third song (Rum Rogers):
To find the third piece of the map to Big Whoop, start by returning to the store of Booty, will buy the sign "Beware of the parrot". Instead the panel, hang the bag of seeds that you found on the ship of Captain Dread to attract the parrot. You can now buy the mirror without seeing the parrot protest. Bring out the store and go talk to the shop with Kate Stan, during the dialogue, ask for a prospectus. Now go on the island of Phatt and paste the prospectus Kate on your search. Get out of town quietly to watch the woman get arrested for you. Come back to town and enter the prison to retrieve the cases of Kate, namely a bottle of grog imitation, then use the key to the prison to free Captain. Exit the prison and then resume your boat toward the island of Scabb, there, go to the tavern. Use the banana on the metronome to hypnotize Jojo player piano and then embark it in your pocket. Back on Booty Island and walk to the waterfall north. Continue forward on the path to find a pump a little higher, then use Gogo on pump to drain the fountain and open a passage. Go down, go in the hole then cross the newly discovered tunnels to the cottage the other side.
Enter the house and talk to the old pirate, it challenges you in a contest of booze. Wait until he gives you a glass and he turns to clear the foul drink in the dead tree on the left. Fill glass with your fast simulated grog to avoid arousing the suspicions of your opponent. The old cracker crumbles and you leave the house all to yourself. Start by installing the mirror in the frame on the wall and out of the house. Outside, open the left window and remove the telescope recovered on the big tree Booty to enter a ray of light in the house. Back in the house and push the brick that the radius just indicated to open a secret passage. You then find the third piece of card in the hand of Rum Rogers in person. Leave the cellar through the small hole on the left and get started in the quest of the last fragment!
Fourth song (The Young Lindy):
You are approaching Big Whoop fast but you're not at your sentences. After beings emerged from the cellar of Rum Rogers, return to the library to borrow Phatt the book "Great Shipwrecks of Our Century" to the letter D. Read the book to learn that the Mad Monkey has been lost at sea at coordinates 34 North West 83. Take the boat towards Scabb and go to the tavern, on site, please use your library card to buy grog. Take a yellow beard and a baby blue whale, then mix the two drinks from your inventory to get a green mixture. Take home now towards Booty and go to antique shop to buy a horn. Exit the store and then join the contest sputum to the right, then use the horn to distract the intention. Enjoy the short time you have to move the flags of the competition. To maximize the movement, remember to use the horn as close as possible flags. Then drink a small shot of your concoction with green straw, spit, thick, and then sign up to the competition. Wait for the wind blows (the red ribbon of the rightist flies) and then spit out to win the first prize. Get your commemorative plaque and then return to the antique shop selling this filth at the exorbitant price of 6000 pieces of eight. Exit the store and then go hire of Kate with your new loot. Ask it to take you to the details provided in the book Shipwreck and then dive into the ocean floor.
In the seabed, Recover the figurehead of the ship and then use the anchor left up. Kate you back free of charge on the island of Booty, you just have to give a monkey's head of antiquities for the seller to recover the fourth and last fragment of the map to Big Whoop. Unfortunately, you are unable to decipher the map, you need a specialist, a specialist such as Wally. Travel to the island Scabb, give the miniature lens (found at the library Phatt) Wally then give him the pieces of the map. The cartographer needs a little time to decipher the map and ask before going to retrieve an object from the Voodoo Mama. Go in the marshes to recover the objects in question, you learn in passing that Wally is in danger. Take the floating coffin and then enter the body on the bank to complete the second part of the adventure.
Part 3: LeChuck's Fortress.
The third part of the adventure of Monkey Island 2 takes place only in the fortress of LeChuck.
Trapped:
You've entered the lion's den, understand in the middle of LeChuck's lair, but we must continue to go right to reach the corridors. To find yourself in this strange labyrinth, take a quick glance at the paper with which you have recovered the spittle of Largo, it is now covered with a text collected during your unconscious at the foot of the big tree. To get away, read the song and push the ugly stuff in bones corresponding to different verses. You will notice that the fourth sentence is always referring to the plate arrived. If you want to chat a bit with Wally, push plates at random and then continue your way to the right to find the prison. After having pushed the 4 plates described in the song, you will reach a large door that you can simply open to continue.
On the other side of the door, approach the key voodoo prison that you can perhaps save ... finally you are not trapped by LeChuck himself. Our good Guybrush is now hanging over a vat of acid together with Wally, to get away, we'll have to spit everywhere. Open your inventory and use the straw on the green mixture to drink a sip. Spit on the pan below you to place it correctly. Then pull twice on the shield to the right to reach the spark plug with the spit and save your skin. By some unknown miracle, you manage a few moments later you break your chains and run away . Now immersed in the dark, open your inventory and take a look at the contents of the bag recovered from the Mama, you'll find a love bomb and some matches. Strike a match to, you know, you escape in style LeChuck's hideout and complete the third part.
Part 4: Dinky Island.
The fourth and last part of the adventure of Monkey Island 2 takes place on the island and in tunnels Dinky Big Whoop.
The treasure of Big Whoop:
After this landing softly, it is time to get back in search of Big Whoop. On the beach, pick up the bottle floating in the water and the presser foot to the right of the still. Finally, grab the martini glass placed under the still. Now open the barrel right to find a dry cake, then fill the martini glass of seawater. Use the full glass in the still to get pure water and flat. Go into the jungle and follow the path left to reach the small bag hanging from the tree. Then use the presser foot on the bottle and the bottle is broken on the bag. Get the box of biscuits that contained the bag and then use distilled water on the box to get two biscuits. Back on the beach and give a parrot cake, it shows you a part of a pathway to find Big Whoop. Back in the jungle and take the right path to find a chest of dynamite. Take the rope around the chest and open it with the presser foot to retrieve the dynamite. Follow the path that you indicated to the parrot, namely the right path from the pond to find the dinosaur.
The parrot appeared, give him a second cookie to obtain new information. Go up the path and then north to reach the pile of stones. The parrot joins you quickly, then you can give your last cookie and go down the path that you specify (the Trail East) to finally find the location of the treasure of Big Whoop. Use the shovel on the big X to start digging up the famous treasure. You quickly reach a concrete slab (?), Use your last match to the dynamite and then use the lit dynamite into the hole in the ground to blow everything up. You'll find yourself on a small ledge, facing the treasure without being able to recover. Open your inventory and use the rope on the crowbar to make a grapple, then use the grappling hook on the rod bent over you to loop the loop and end up in the same position that early on adventure. Elaine joins you, you tell your story and you fall into the darkness below.
The Last Stand:
You've fallen into dark places well, look for a switch on the right and use it to shed light on recent events. You've come face to face with LeChuck, it was not long before a voodoo doll out and torture you for finally teleport you into another "dimension", which is in fact the other room side. After your second teleport, find the room on the left panel "First Aid" and enter it. There are several boxes inside, open them all to retrieve a ball, a voodoo doll and a bottle of root beer completely unnecessary. LeChuck should not be long before you get your hands on it to teleport you again after this meeting, the hospital looking into the room to the right of the tunnels. There, inspect the skeletons on the bench and then retrieve the skull of your father. Then go to inspect the trash to the right to find a pair of surgical gloves. Finally, open the drawer and get close to the syringe contained before LeChuck finds you do. Search now part at the right of the elevator and enter it. You'll find a helium tank, use it to inflate the balloon and surgical gloves, you will be light enough to activate the elevator.
If you have time, immediately push the lever back parts distributor of grog right then wait LeChuck. When it finally arrives, he stoops to pick up the piece, you can then steal his underpants with impunity. At the next meeting with LeChuck, quickly open your inventory and give him the handkerchief Stan to recover some of its fluids before you teleport . Now find the elevator and press the left button to open the door. Enter the cabin and wait for LeChuck shows up to activate the lever to the left and his beard stuck in the door. Upstairs, enjoy your peace to insert ingredients (skull, handkerchief, shaving, underwear and doll) in the bag charms of Mama, you get a voodoo doll of choice. Go down the lift and look LeChuck, then use the syringe on the doll to reverse roles. The ghost runs away now before you, continue it and pull the legs of the doll to stop once and for all. LeChuck now lies on the ground, dismembered, agree to withdraw his mask to attend the surprising end of Monkey Island 2. Congratulations friends!
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