Curve
Curve
Tech Arena
Sign In:

Games


Limbo Walkthrough, Tips And Cheats

For its formal audacity and narrative LIMBO dazzles his blackness. LIMBO opens a forest in darkness with a small boy, lying in the grass, slowly stands. Its silhouette leaves only her eyes, symbolized by two small white dots. You have to go in search of his little sister. A noble quest, but far from tranquil. Deadly traps, enemies malicious, wild creatures, puzzles spins ... Number of dangers lurk behind the gentle rhythm of LIMBO. To color a bit gloomy this epic, nothing better than a quick guide to complete each puzzle and frustrate the entire harvest of 12 eggs hidden in the soft light of Playdead.

Before starting the guide here i have some tips about the game that will help during this journey:

  • LIMBO features 12 success. Ten of them were to discover during the journey of soft.
  • Completing the game in five people at most, you get a success and additional 2%.
  • Throughout the course, you will find more eggs extremely well hidden. They do not bring success but a percentage bonus, which will lead to your final score over 100%.


Chapter 1:

In a strangely dark forest, a little boy wakes up slowly. Begin by walking to the left of the screen to face a sort of luminous egg. In the overwhelming success you get the wrong direction. Move on then in the right direction by turning back. Go down the hole and then jump over it, full of deadly spikes. Arriving in front of the cart, pull it, climb over and let you slide down the rope connected to a platform. Skip to the right towards the cave. Once in the boat, wait for very silent crossing ends and pull your means of transportation on land to use them as a footstool. Then go to the root then the rope. After few meters you will see two traps Wolves.


Your jump is too small to avoid them, shoot the first to leave a sufficient space for two leaps. By joining later this carcass, you understand that weight hinders your progress. Bring the wolf trap disposed in the bottom right under the animal dead, jump rope and voila! You can now reach the onward journey. Place your feet on the tree trunk lying, but almost immediately made a U-turn as a rock about to crush you. The incident was avoided, continue.

Chapter 2:

The water is not passable after the child, take with you the wooden box and bring it up under the rope slightly to the left. Climb it and then you swing to reach a branch. Upgrade from branch to branch until it reaches a broken trunk that you can push downwards. Do not skip because the fall would be fatal! Instead, go instead in search of success. Grab your rope in order to join a branch height, left. An egg is buried there. You get the thrill of the successful summits. Descend slowly, push the trunk as far as possible, jump on it and reach the opposite bank. Pass the trap wolves resting on a branch without worry about for now.


Chapter 3:

Unfortunately, the path is blocked by an enormous spider who tries to skewer you with his legs while remaining in his current position. Grab it and then walk away when she tries to touch you. The slight jolt is enough to move the trap before. Repeat the process twice so that it falls. Push it up in the impact area and induce the ugly beast until its three legs are sufficiently damaged that she decides to leave you alone. Your rashness will take you into the lair of the spider. But the boy trapped himself in the paintings on the ground. Its resident decides to wrap you in a web serving pantry later. Determined not to suffer this fate, you shake in all directions (Figure 4) to finally fall. Always packed, flee the scene.


Chapter 4:

Push the rock into the next hole but beware the fall of the tree! If you're still around, he'll have to land on the stone next (that rides only) maintaining a certain balance. Even if the spider is suing you, this is only a short time. After sliding down the steep slope, approach of the doll (Image 4) but the ground is crumbling beneath your feet. The next string is connected to a wolf trap , we'll have to swing once quickly so that it falls. Being freed from all danger, use a second one time.


Chapter 5:

Jump on the different trunks of trees cut. In reaching this small branch taking up a trunk on the verge of collapse, jump on it and then fly a few paces so as not to die crushed. Leaping to the next, it falls. Right time, hang on to that right. On the small tree that follows, get ready to avoid the hot ball when rushing toward you. Slide and jump. This time it's a spider puppet facing you. Do not worry, while surpassing a person fled. She used to actually lever to actuate the legs. Go over the hole but after a few steps, a circular object on fire rolling in your direction! Retrace your path immediately until the tire falls in that famous hole. You now have the time to move on and climb two successive scales. At the same time, children who have attacked you fly ...


Chapter 6:

The trap, manufactured by following these little monsters is not so complex. Despite the presence of two traps wolves hanging from ropes, it is sufficient to cause the downfall of the first, to shift slightly to the left and the right to avoid the second string. Climb now on the only remaining and jump on different platforms. The spider does not let you always! Push in the first log of wood in the water to cross where you do not walk. On the trunk the next place you at the right end and allow the prosecutor asked a leg above. In this way, the stick is placed in the right position so you can escape. Push finally vertical strain in order to jump over the ravine (Figure 4) which will, hopefully, the tomb of this spider ...

Break the arm to cause the rolling of the stone . Run in into the shelter and this time, the big beast will remember! After sliding down a slope, you face the children, but between you and the hole is too big. No problem, the arachnid is still there ... with a final leg in his pocket ... Provoke it so that the plant in the ground then dismembering it. It'll just roll it into the hole which will finish for good. Use it in so to reach the other side.


Chapter 7:

Go under the two suspended cages and climb the ladder to reach the top of the cages. The first is good but the emphasis on the second, the latter comes off, the rope is very worn. Push the rightmost therefore can be just dropped and continue the adventure. Arriving at the pond, you resign yourself to use the three human corpses floating to cross even though the death of the medium is fresh ... Once out of the water, drag a then throw it on the rope weakened which will operate immediately drop the massive block of stone. Peace to his soul ... Go under the two presses while the trigger is different. For the first, walk only on the elevated slab while the second is the reverse. A little later, three children you assaulted with blows from blowguns. Retrace your steps. The first falls into the hole, the second was run over by a press and the last suffered the same fate but the other gear.


Chapter 8:

Go down the ladder and follow step by step the steps shown in the video below. It allows you to pass under the two weights. A little later, a sort of glow-worm clings to your head and take control of your movements. You can only jump, speed up or slow down your movements. Moreover, the light sources (in Cramant slightly nit) make you change direction. Let yourself slide down the slope, jump at the last moment and jump over the wooden box . You then change direction. This time, simply push the object, but passing under the three monsters, climb on the box so that one of them you get rid of the parasite.


Chapter 9:

Ignore initially toothed wheel. Be interested rather in the frog that burrows into the tunnel. Climb onto the platform on which hangs a fluorescent substance and then jump in to drop a small amount. The frog is caught, take the opportunity to block access to the den. Having no other choice, he goes to the left wheel and retreats. Wishing out, he begins to run, but it is something that is impossible. The wheel then goes off. It was perhaps a hamster after all? " Anyway, flip the lever which triggers the rain by some unknown miracle. Walk along the pipe, go down into the empty basin and then move the log of wood in the center. Climb above to go back to using the hose on the left. Hang up now for the channel which transferred the rainwater in the basin. Once completed and before it empties, join the opposite shore by jumping on the log. After a few steps, avoid the mud by winning a higher level.


Chapter 10:

After a big slide, move the box so far. Now he will have to act quickly because by moving the lever, the water level rises continuously. Climb the ladder, pull the platform to clear access to the cash floating on the surface of the water and scroll down. As soon as you can, then jump to the next level on your left and rush to pull the body right. Being heavier than the other, it will eventually sink. Then continue as soon as you can. You're not out of business! Even if the water runs down below, it continues to fill the next basin. Glide and jump when necessary. Shoot the platform so that the ball reaches up to your level. Close everything and move the object at right. So you just have to climb the ladder and you have about the piece of wood. With the ball and the water rises, you can reach the following level. A little later, flip the lever in the lock which removes the central block to balance the level of the water. Take it down to lock the two water levels. Now climb the ladder, jump on the crate then use the second lever. This opens a passage to the continuation of the adventure.


Chapter 11:

Without getting caught by the glow-worm, move the box to the far left as possible. Once possessed, the child goes to the left. Coming under the halo of light, you change direction. This source of light is the key to your success. For clarity, instead viewing the two videos. Think still running to not be too far behind in the water. Once free of your moves, do not worry, the water stops even if your feet are wet! That leaves you plenty of time to go looking for the third egg rather well hidden! You unlock the success Stuck. Now climb the ladder and move about the right taking the momentum to go over the ravine. Then slide down a roof and jump at the last moment. Grab you finally to the pipe then continue.


Chapter 12:

At the panel electrified "HOTEL", wait for the H discharges, then jump on it. By climbing on the O and T, these letters are moving. The E is always electric, make a U-turn. You notice when it is now possible to hang onto a rope attached to the bottom of the T. This allows you to actually cut the power. The path is now free! Be still careful when walking on the L to land properly on the arrow. At the end is a ladder on wheels. Put yourself on the right and push it slightly. The latter heading the glass greenhouse, make haste to climb to its summit and then jump to the last time. This breaks the glass, unbreakable otherwise. Glide, jump on the lights and hook up the hose which takes you slowly lower down.


Chapter 13:

Head to first left the sole purpose of making this little scaffolding collapse. Think you avoid to not die crushed! Go now see your best friend the glowworm right. Moving initially to the left, run all the way to the light. You go now in the right direction. Follow the long road and walk on the elevator to reach different platforms. Attention to walk quickly or you will not have enough momentum and jumping will be too short. The child comes up and a switch operating a saw extremely dangerous. Here's how to avoid it. Consider skipping arriving under the monsters eating worms. We'll have to turn around but wait until the saw is completely right to jump over. Upon reaching the first platform, do the pitching, running from one end to another several times. In this way, the left end will be high enough to reach the platform in the middle. From it, grab the latest and push it as hard as possible. It will swing to the left so that you can reach the elevator a bit further.


Chapter 14:

It is at this precise moment that your radar egg should get carried away. We must use all the cash left to carry the first floor and use it to reach the top of the elevator. Pull on the rope finally connected to the pipe to free the precious card. You glean the success Urban exploration. Turn now to the first floor and push the crate to the middle of the small platform scales. His weight is too large, you can not go further. But they did not count on the lift! Do it in fact down while grabbing his mobile part. Put it on then the left edge of the cursed platform. You can now grow in peace checkout! Leave it near the lever and activate it in order to send you up a rope. Being too high, simply place the box so hard transported to the right place. Finally, make up the string while you are rushing to grab you. Once on top, swing in order to reach the mainland.


The child is now faced with two clips each enclosing a wooden box. You know this feature: walking on the switch to ground, the object will be slowly released, but a saw will start. Having a large diameter, it will be necessary to stack boxes one on the other. To do this, press the first button. When the cash is almost released, do the same on the second. Hurry then push the first box under the second device so that they are in proper alignment. You will just have time to climb aboveand jump on the implementation of the road before the circular saw would destroy everything.Proceed until you reach a ladder leading to the continuation of the adventure (Picture 5). But for now, only the egg you want! Enter the cave very dark. Sharpen your hearing as soon as you hear the lapping of the water under your feet, jump or you sink. The object as desired awaits a little farther. Success Only in darkness is yours. Please now turn around and go up using the ladder.

Chapter 15:

After a few meters, you see an insect flying too busy to look at you but if you walk very slowly. In asking the first step on the droppings, because the insect jump about to fly. Here you are so attached to one of its legs. You end up landing in height, with his poor paw in his hands. A nice way to thank ...

Limbo Walkthrough, Tips And Cheats

Chapter 16:

Follow along the path and then climb two successive scales . This takes you over a production line a bit special ... Gently push the two platforms to reach the far left, not forgetting to put them in this configuration . Activate now the arrival of her tire and then create a path as follows. Go back downstairs and make use of the tire to get the little box under the mechanism on the left to continue your journey. Everything is about timing as shown in the video below. Push the box then up to the elevator to reach it. Without the lever, go to the right end and hang onto the wheel lugs motionless. The egg awaits you on the other side. You win at the same time the success Storming the wheel. Make somehow turn back but this time climb the ladder.

Push the crate on the toothed wheel and then flip the lever on the lower left. The wheel is then started which evacuates the body, making it usable. Needing a second box, use also the one near the lever. Do everything in a right and the second on the switch. Hurry up and join the device to the point of jumping on it. Approach the electric carpet, swing the chain several times and then return quickly to the control panel to make the move. Although more remote, the rocking motion you can achieve it and join the onward journey.


Chapter 17:

Push the small toothed wheel to the utmost in order to trigger a rotating mechanism where it will have to extricate himself before dying. Once safe, leave initially rising on the first device during a short period of time the sliding door. Go rather downwards to demagnetize the fund. Push it all then right and run for re-ignite the magnet. The fund is thus at this point. The distance is short enough to allow you to jump to the button and then lifting the door to the latter before it closes. Far left, move the box slightly to the channel and then pull the lever that rotates the scene. Firmly attached, wait several seconds while the box slides under your feet you ask. The descent continued, jump at the right time to the next channel before your means of transportation would eventually shatter.


Chapter 18:

Pull the lever next that places begin to rotate again. A small problem arises, however, spoil the party: the presence of a ball ready to crush everything! We'll have to act fast. Once the fund falls, push it against the edge of the right leaving a minimum margin. Climb it and jump. If you're agile enough, you will not be blocked by the platform on the verge of falling. After a few meters, yet another glow worm takes control of your movements. When freedom is felt, retrace your steps as an egg is hidden nearby. However, it will be good timing ... But it was worth it because success on his back not unlock.


Chapter 19:

The next lever is used to reverse the direction of rotation of the two toothed wheels. We must let the lever pulled to the right but to be able to climb onto the first wheel, you'll have almost a halt in a few moments the same operating lever on the other side before returning to the right. Of course, the concept of timing is very important because when the wheel will be stopped, it is necessary that the tooth in the right place for you to quickly climb on and reach the scale. Let then guide you in order to continue the adventure. The riddle is solved in several stages. You have to move the cart under the lever height, giving a bit of movement across and activate the power to reach the upper platform, the lever height allowing you to continue your journey in the cart. Be careful, though with a circular saw! The video below will guide you in more detail. Before the truck reaches its terminus, but not jump on the party because it is very high when your conveyance touching the button . The floor is sloped, it will have to find the right method to get enough time to cross the carpet without electric grill. Pull the truck up so that you can put yourself in his right.


Continue to climb the hill a few paces without pausing, climb it and then venture on to the carpet. By not stopping any of your movements, the cart will continue to rise slightly, and its descent will not embark late. You'll be long gone! But to guarantee a margin of safety, jump at the end of the carpet. The following will further leverage to rotate the area a few degrees. Despite the darkness that prevails there, the light source will help. Wait for the right time for you to grab the ladder and reach the platform. From there, climb on the box without touching the wall power. Skip to the left part of the structure too dark to guess but high enough to climb over the wall power. A few steps further, egg waiting for you. Success Guided by the sparks and unlocks. Turn back now and let down the body on the ground also electric.

Chapter 20:

A little further on are two machine guns with their scope is visible by a laser . By touching the weapon goes off after one second. Use it in motion, height, to destroy that fixed vertically. To do this, go under the laser and briefly return to the platform. Retrigger the system but this time fleeing to the left. This following you, it will eventually get his compatriot. By insisting, it will explode. The path is now free!


Chapter 21:

You're in a magnetized area where the goal is to move up in a box with the help of the second as a timer. Several steps are needed. Now, have the correct box below the small scale. By climbing to the second from right, far larger, it goes down giving you direct access to the button triggering the magnetism. Place then again the box to the far right and during that time, then go back running into the left. You experience this way the fund was drawn to the ceiling and he just pull it toward you. The magnetic field still acting, she went so much higher. Wait for the fund falls and place it at the next platform for the time being blocked by a huge block also magnetic. Go down to the scale, a final trigger the timer and then hurry to get on the box. When about to touch the ceiling, jump to the following passage and walk away a bit to avoid being crushed! You finally reach an elevator. However, before using it, let yourself fall into the hole in this manner in order to crush an egg to achieve success underground. To reassemble, simply climb on the central cable. Now use the elevator.

Bring it down then immediately jump up but on his roof. A machine gun is placed above your head, down almost immediately after triggering the burst of gunfire. This can cut the rope connecting a box. Now available, place it on the roof of the elevator and, as before, do it up. Skip top speed in fourth and then the fund to join the left box. At the end, you find a machine creates a magnetic field. Press once to a crate falls and slides against the wall. Take advantage of this movement to surreptitiously turn on and off many times the device in order to "hover" the body which eventually join. If you miss your move, do not worry, you only have to start over, the ceiling being oblique. Have finally been the rightmost possible to a future that will transport the magnetization to the ceiling. Having nothing more to do, get off completely and push the crate formerly connected to a rope to the ladder. It serves as a shield, the gun does not trigger.


Once up, turn on the gravity at the control panel with the arrow. Now head into the air, move the box near you (which was under the ladder) then go left of the screen to the cashier that you had moved from the magnetic field. Place them in this way so you create a path used only once after disabling the gravity at the right time. It will still have to activate to avoid having to start over again!

Chapter 22:

Go down the ladder to reach a magnetized area composed of several huge boulders blocking you. Turn the magnet machine (right) to magnetize the ceiling. By reversing the gravity machine (left), the blocks will affect the cap glued. Your goal is not taping the left block. Being taller than the other two, it inevitably reach the ceiling faster than others. Keeping this principle in mind, the severity trigger a short period of time before the off. If your timing is right, your goal is reached, if not repeat as many times as needed by turning off both devices. For the rest, snap gravity. Upside down, you see a sort of cable car coming towards you. Before it reaches the terminus, opt for the normal gravity and hang up quickly on the rope. This maneuver is possible because your means of transportation was still kept speed. The reverse is therefore slower. Just before the point of arrival, let yourself fall under pain of being impaled by the pikes. Slide down the roof and operate using gravity to sign with the arrow to the right. This sticks to a metal bar.


Chapter 23:

Unfortunately, a circular saw is coming to you. So jump right at the end at the right time. In full flight, operate the panel gravity down to land on the H when it is more power. Then move safely in the center of H. Go down the pipe right, jump in the hollow of H and then you quickly grasp the rope in the same pipe. Scroll down to O. Continue right and jump to the panel with the arrow to activate the gravity in the opposite direction. Gently push the box to the right as it gene hunting your egg. Repowering gravity, upgrade to the left and pull some sort of tray to release the egg. You get the success towards infinity. Jump back into the void by triggering Racking. Then move the box to the far right as possible by showing them twice to keep a safety margin. Finally fall back side of the saw and glide.


Chapter 24:

Head to the panel in the operating. This time gravity changes at regular intervals. So follow the video below to better understand what to do. Attention now to jigsaws! Throw yourself into the void at the right time not to finish in lint. The feet stuck to the ceiling, move closer to the rim. You will see a new panel as well. Skip to him shortly before the normal gravity does take hold. It must be that you pass the panel without activating and only when you fall it must be touched. The child then goes through the odd glass wall and is expelled into the forest. Like the beginning of the game, the boy wakes up and gets up painfully. After a few steps, he finds his sister.


Limbo Tips:

Chapter 8:
Grab your rope and then let it drop to its maximum to hear a thud. Turn around and make haste to reach the pit near the corpse riddled with darts. Jump into the small gap before bristling peaks and leave it in record time.

Chapter 9:
Faced with the rain machine, make a U-turn. The fund will be your greatest asset. Push it as close as possible to the empty without it falling and then activate the machine. Come back of the box, lying above the egg.

Chapter 15:
Of the eggs to be harvested, they are undoubtedly as the most absurd of LIMBO. We'll have to make an obstacle course in total darkness ... To begin, return to the scene of the discovery of the egg tied to the success Alone in the darkness - 10G: Under the arthropod. Pass it before you run into a wall. You imagine that this place was the end of the journey? Well no ... Cling to the wall and pull on some not. "Obviously, it is a credit union. Climb over, move straight and this is the first egg secret. Turning to the second. Continue to the right to hit a new wall. This time, climb over. Go forward and go for two or three strides to the left, making a great leap into the void. This passage may prove difficult, so insist. To know if you locate the right place, trust sound. Upon landing, you should hear wood breaking underfoot. Go now to the right ... down the road is the second egg.

Once the lamplight expired, you encounter a new obstacle. This time, press down to go down one floor then proceed to the left to face a new wall ... Climb on top, it is actually a credit. Continue forward. You notice at this moment the egg below. Drop down and turn left for the umpteenth time blocked. Pull the crate, go over and fall to the egg ... And now! Three eggs secrets in one level. A maneuver, it must be recognized, terribly painful ...

Chapter 17:
It is already much easier to obtain. Return to where the scenery starts to run after you insert the small toothed wheel in the great. Take the usual path but let yourself go with the last wheel lugs. The egg you expected to end in the dark.

Chapter 21:
At the beginning of Chapter 21, you have to play with boxes. Start by exchanging their position as shown in the video and then return the battery level of the gun. Provoke the firing of the gun on the box. Magic: an egg comes out!Yet another challenge for test well dug up this egg diabolical. Having brought the two boxes, you must stack them one over the other. Once the two partners, reverse gravity and move quietly to the ceiling for you to hit a wall. Shake a little cash to create a sort of stairs and then climb over to reach the area where you are hanging one of two playing with the generator. Run at the end on the ceiling. And one more egg!

Chapter 23:
Start by loading your game on Chapter 12. Climb on the "O" "HOTEL" and rotate. Once this is done, go down to the chapter through the porch and then load the Chapter 23. Needless to cross all areas to maintain the position of "O". The purpose of the maneuver was to direct this letter to be found almost at the very end of the game Follow the path and open the bottom drawer.

Back at the "H" "HOTEL" while remaining on the bar where the circular saw is chasing you. From here, jump on the "H" using the button of gravity then walk back to you hang on top of that bar. Wait a moment for the saw away. Jump into the void and then activate the switch of gravity to return to the starting position on the bar. Browse the usual way, you will find the secret egg appear on the pipe right.

Success Tips - Ten eggs:

Wrong direction - 5G: Everything but clever
Early in the game (Chapter 1), just after waking the boy, go crush the luminous egg a few meters on the left.

Drunkenness summits - 5G: Explore the upper reaches
In trying to cross a water point, the boy has to climb trees. Near the trunk to be pushed is a rope which must swing in order to reach a branch height, left. An egg is buried there.

Stuck - 10G: Get ready for a crash landing
After being owned by a firefly when the water level rose, you are released and the water stops. Take advantage of this respite to pull the pipe from the left to the next basin. Leave it to the edge, climb and jump over to the left in order for you to grab a rope concealed. This releases the egg falls on the pipe previously moved. It'll just crush it.

Urban Exploration - 10G: Handicrafts expected
After being released from a firefly, you join a lift. Pick up the box to the far left and place it on the elevator. Activate the button to raise it with you then leave it by reaching the first floor. Then put the box at the edge , while the elevator back down completely. From that moment, let go again and make haste to jump on the crate and then on top of the elevator. At the top, just take the momentum and hold onto the rope connected to a pipe. This action breaks down the egg. Do not fall course for the fall would be too heavy. Instead you swing at the end of the rope to reach the elevator and go down quietly. The egg is at your fingertips.

Alone in the Dark - 10G: Under the arthropod
After passing the large circular saw where it was necessary to have the two chests on each other, go forward until you reach a ladder, but rather enter into the very dark cave. Sharpen your hearing as soon as you hear the lapping of the water under your feet, jump or you sink. The object as desired awaits a little farther.

Storming the wheel - 10G: Pull the lever is for the lazy
When you are able to identify the body through the support of the tire, push the latter down to the elevator to reach it. Without the lever, go to the right end and hang onto the wheel lugs still. The egg awaits you on the other side.

Back on his feet - 10G: Tame Unions
Once released from the firefly in the treadmill carrying boxes, make a U-turn but it takes timing. Indeed, when the cases come in the end, the press is to loud and you can grab hold ... Then we have to slow down enough cash . Run in then to the ledge left of the press and jump on the scale. Once up, the egg is a few meters, in a toothed wheel.

Guided by the sparks - 10G: All depends on the cash
By pressing a lever, the box rotates a few degrees. Despite the darkness that prevails, the only light source helps you grab the appropriate time scale and to reach the platform. From this place, climb on the box without touching the wall power. Skip to the left part of the structure too dark to guess but sufficiently high to go over the wall power. A few steps further, egg waiting for you.

Underground - 10G: Vertical Passing
When the game ended funds magnetized, you reach an elevator. Without going in, hang on the rim by simply pressing down can glide along the dark left wall. Basically, you find the egg. Climb simply using the central cable.

To Infinity - 10G: Do not let gravity take it
After passing the electric and H O, continue on the right. Then jump to the panel with the arrow to activate the gravity in the opposite direction. Gently push the box to the right gene because it your egg hunt. Repowering gravity, upgrade to the left and pull some sort of drawer to release the egg.

 

 

Your rating: None Average: 5 (3 votes)

Add New Comment | Print Article | Send to friend | Today Guide | Yesterdays Guide

Comments :
by Anonymous on Thu, 07/29/2010 - 01:10
Limbo tip: "Completing the game in five people........." What?